
#ifndef wu_FADER_H
#define wu_FADER_H

#pragma once
#include "wuSkin.h"
#include "wuBaseControl.h"

class wuFader : public wuBaseControl 
{
    public:
        wuFader();
        ~wuFader();

		void setControl(ofImage *_skin, ofRectangle rect);
		void draw(bool bCambiazo);
		void touch(vector <ofPoint> * _fingerList);

		wuSkin control;

		float value;
};
#endif

